Why Marvelous Is the Go-To for Character Clothing

On August 24, 2026, CLO Virtual Fashion released Marvelous Designer 2026.1. The update centers on [...]

Why Use a Dedicated Retopology Tool When Built-in Remesh Buttons Exist?

Blender has Quadriflow, ZBrush has ZRemesher, and Maya ships with a native Retopologize function. Yet [...]

Where Did NVIDIA Control Panel Go? — A Breakdown of What Changed

On May 27, 2026, NVIDIA officially ended development of GeForce Control Panel, which had been [...]

Autodesk Mudbox Discontinued After 20 Years — Here’s What Happened

On August 7, 2026, Autodesk officially announced the discontinuation of Mudbox. A digital sculpting and [...]

Portfolio and 3D Viewer Standards Just Changed Hands

On August 10, 2026, ArtStation and Sketchfab were acquired by KitBash. The news came through [...]

Unity + Claude MCP Connection Complete Guide — How to Manipulate Scenes with MCP

There's already momentum in several directions when it comes to integrating AI tools into game [...]

Unity’s Runtime Fee Is Dead.. But the Bill Is Back

Unity stands as one of the most widely adopted game engines globally. Its gentle learning [...]

ZBrush’s Notoriously Weird UI Is Finally Getting Fixed

At ZBrush Summit 2025, Maxon unveiled the first teaser of a completely redesigned UI for [...]

Normal Map, Bump Map, or Displacement Map? A Practical Guide for 3D Artists

[row h_align="center"] [col span="9" span__sm="12"] [ux_html] The Core Differences Between Normal Maps, Bump Maps, and [...]