Why Marvelous Is the Go-To for Character Clothing

On August 24, 2026, CLO Virtual Fashion released Marvelous Designer 2026.1. The update centers on [...]

Why Use a Dedicated Retopology Tool When Built-in Remesh Buttons Exist?

Blender has Quadriflow, ZBrush has ZRemesher, and Maya ships with a native Retopologize function. Yet [...]

Unreal is powerful. But AI asks different questions.

When someone asks which engine is stronger for 3D game development or real-time visual work, [...]

How Far Are We From “One Prompt, One Game”?

When Unity announced its natural language approach to game development in early 2026, the response [...]

Where Did NVIDIA Control Panel Go? — A Breakdown of What Changed

On May 27, 2026, NVIDIA officially ended development of GeForce Control Panel, which had been [...]

Autodesk Mudbox Discontinued After 20 Years — Here’s What Happened

On August 7, 2026, Autodesk officially announced the discontinuation of Mudbox. A digital sculpting and [...]

Why v8 Feels Like a Different Tool if You’ve Been Using v7

Midjourney v8.1 became the default model on June 11, 2026, and v8.2 launched on July [...]

Portfolio and 3D Viewer Standards Just Changed Hands

On August 10, 2026, ArtStation and Sketchfab were acquired by KitBash. The news came through [...]

In the Age of AI, Why 3D Artists Can’t Give Up Procedural Nodes

Text-to-3D tools are now showing up in actual game development, film preproduction, and AR/VR pipelines. [...]