Microsoft’s Trellis 2 (TRELLIS.2) Converts 2D Images to 3D Assets – High-Quality 3D Modeling

What if you could create a 3D model that can be used in games or [...]

Claude MCP Directly Controls 3D Software — Changes in the Creative Industry

Have you ever wanted to create a 3D model but found programs like Blender too [...]

ZBrush 2026 DynaMesh vs Remesher — When and What to Use

When sculpting in ZBrush, you'll eventually wonder: "Should I use DynaMesh or ZRemesher to clean [...]

Why Use NURBS in Maya? — What’s the Difference from Polygons?

When learning 3D modeling, you'll encounter two modeling approaches: "NURBS (Non-Uniform Rational B-Splines)" and "Polygon." [...]

After Effects + 3D Compositing in Practice — How to Improve Quality by Using Render Passes

Have you ever experienced creating 3D video in After Effects where rendering takes a long [...]

ComfyUI Face Detail Advanced Workflow — How to Use Z-Image Turbo

Generated an image with ComfyUI but unhappy with the face? Using an advanced face detail [...]

Maya 2026’s Arnold MtoA Update Changes the Speed — What Actually Differs

Have you ever felt frustrated during 3D rendering work wondering 'why is this taking so [...]

After Effects Plugin Face Director — Making Facial Expression Changes This Easy in Videos

[row h_align="center"] [col span="10" span__sm="12"] [ux_html] When a shot has already been filmed, small facial [...]

Maya 2027 New Rigging System — What’s Different from the Existing Method

Have you ever experienced your character's skin stretching or bending unnaturally whenever the arms or [...]