MKCGI uploads a curated collection of map sources dedicated to carpet and soft flooring materials — one of the most defining elements in any interior visualization.
Carpet does something no other flooring material can: it changes the entire feeling of a space. The same room can shift from corporate and formal to warm and residential, from minimal and contemporary to rich and layered — purely through the carpet underfoot. That sensitivity to atmosphere is what makes getting the texture right so important.
This collection covers a broad range of carpet types, organized around the variables that matter most in production: yarn composition, pile height, and weave structure. Loop pile, cut pile, frieze, Berber, patterned broadloom — each behaves differently under light, casts different micro-shadows, and reads differently at distance versus close-up. The maps in this collection reflect that variety, giving you the right material for the right context rather than a one-size-fits-all approach.
Every texture has been selected or produced with seamless tiling in mind, paying particular attention to how carpet patterns hold up at scale without visible repetition. Achieving natural-looking fabric grain across a large floor area is one of the more technically demanding texturing challenges — these maps are built to handle it.
Albedo, normal, roughness, and displacement maps are included where available, allowing full control over pile depth and surface response under any lighting condition.
Pick the weave, set the scale, and let the floor finish the room.


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